Melbourne… you got RHoK’ed
Jun 10Somewhere in amongst the abyss of the internet – someone linked me to www.rhok.org
I was instantly sold by its concept – hacking for humanity – it has a nice ring to it don’t you think?
So I signed up for the Melbourne event, read a few of the problem’s they were proposing for us to solve and as the day came, I headed down to Swimburne University where I would spend the majority of my weekend in a lecture theater with a bunch of randoms – overdosed on caffeine and frantically coding.
After some pondering, I landed in the Quake Felt Report project.
Our basic understanding of what needed to be done was to deliever a mobile based solution to allow users who experienced an earthquake to report their experience to Geoscience Australia.
This data is later used by scientists and researchers to help improve future predictions on earthquake effects.
We seeked to improve the existing process Geoscience Australia have in place – this webform.
Amazingly our team had plenty of designers – so we heavily focused on the user interface and how to provide a meaningful experience to the user which extends further than just “filling in a form”
One concept we came up with to help improve the usability of this webform, was to think of it not as a webform, but as a story.
Each webform submission is essentially the user sharing a story about their experiences.
The Big Issue. The Big Word.
Feb 08Last night the Social Change Collaboratory Melbourne (#sccollab) meetup group came together at HubMelbourne to run a Rapid Prototyping by Deloitte Digital’s CEO Pete Williams (@rexster).
I also attended the Rapid Prototyping workshop last year at the Deloitte office – and I had to go again when I saw the event on #sccollab. Why? because it is seriously so much fun.
The aim of the workshop is to practically demonstrate rapid prototyping techniques while creating a board game. The workshop session generally has a theme – in this case (given we were at #sccollab) was on social enterprises/social entrepreneurs/social change etc.
Our fabulous team created the game “The Big Issue. The Big Word”
